Render the Extraordinary


Corona Renderer for 3ds Max (Cinema 4D and SketchUp is currently in development) offers state-of-the-art rendering technology that is fast and intuitive to use.

New to Corona Renderer for 3ds Max? If so, scroll down to see the exciting features that Corona has to offer, or experience sheer Corona joy by downloading a free 45 day unlimited trial / demo. There are no resolution limitations or watermarks and you can even use it for commercial purposes.

Corona Renderer for 3ds Max


Corona Renderer for 3ds Max delivers high quality, physically-based shading in production rendering. All of Corona Renderer's features are tightly integrated into Autodesk 3ds Max.

Corona Renderer - Rendering Quality

Rendering Quality

Corona Renderer offers both a biased and unbiased rendering solution at the user's discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.

Corona Renderer - Ease Of Use

Ease Of Use

Usability is Corona's strongest weapon, as Corona is one of the easiest to learn render engines. Its setup is really as simple as pressing "Render". Most new users will learn Corona in just one day, and fall in love with it over the next few.

Corona Renderer - Easy to Understand

Easy to Understand

Corona Renderer's mission is to liberate users from the technical, unnatural process that rendering was in the past. Corona Renderer is constantly trying to simplify the creative process by removing or hiding any unnecessary technical settings, so artists can focus on their vision. The era of studying manuals and sampling tweaking is over. Just press render and let Corona do its magic.

Corona Renderer - Artist Friendly

Artist Friendly

Corona Renderer was developed in tight cooperation with the artist community. Its creators are former artists as well, so this collective knowledge and experience played a huge role in the design and development. Corona Renderer calls this approach – Artist Driven Development.

Corona Renderer - Flexibility

Flexibility

Corona Renderer is extremely flexible and understands how important it is to be able to "bend" physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire.
Corona Renderer - Flexible Lights

Flexible Lights

You can make any light source invisible to the camera, as well as invisible to reflections/refractions. Shadows can be turned on/off and specific objects can be included/excluded from receiving illumination from any Corona light. Backplates can be easily created with the invisible to GI option. 3ds Max default lights are fully supported.

Corona Renderer - Rayswitcher Material

Rayswitcher Material

Rayswitcher material and texture allow a wide range of artistic tweaks when rendering with Corona. Use them to create materials invisible to the camera or not affecting GI, to reduce or increase color bleeding, and more.

Corona Renderer - Environment Overrides

Environment Overrides

You can use different environment maps for reflections, refractions and direct visibility from the camera. For example, you can use a clear sky HDRI as a light source and a second cloudy HDRI just for reflections and refractions.

Corona Renderer - Glass without Caustics

Glass without Caustics

Caustics can be difficult to compute, especially when using path tracing. But in many cases, water or glass look plausible even without caustics, window glass panels being prime examples. Because of this, Corona Renderer has decided to disable caustics by default. This significantly reduces render times, and if caustics are needed they can easily be enabled with the "Caustics" checkbox in Corona material.

Corona Renderer - Speed

Speed

Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible. That is why Corona Renderer is always looking for ways to cut down parsing and rendering times, without forcing users to buy expensive hardware.

In fact, Corona Renderer is obsessed with speed and likes to hunt for milliseconds in it's code. Corona Renderer also proudly uses Intel Embree Ray Tracing Kernels, making the CPU-only Corona as fast as many GPU renderers – but without the memory and flexibility limitations.

Corona Renderer - Interactive Rendering

Interactive Rendering

Corona Renderer brings you state-of-the-art, fully-featured interactive rendering. You can change materials, lights, and create or adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically usually within less than a second. It runs completely on the CPU, so it has no limitations and does not require any special hardware.

Corona Renderer's interactive rendering is an integral part of the Corona core. In fact, it shares over 99.9% of the regular renderer code. This means that all features of Corona Renderer are supported, and that the results are exactly the same as with the non-interactive version. You can render motion blur, DOF, create proxies, scatter systems and more, all with instant feedback.

Because Corona Renderer's interactive and regular renderer are almost identical, all types of geometry and proxies are supported. The same goes for all the 3ds Max maps and third party maps. Even the advanced third party plugins such as Itoo Forest Pack work as expected.

Corona Renderer - Materials

Materials

Corona Renderer's design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up, without having to tweak unnecessary sampling values or other confusing parameters. Corona Renderer uses the GGX microfacet model to deliver realistic looking metals and other glossy materials.
Corona Renderer - Material Preview

Material Preview

Material preview uses the same rendering engine as the final frame rendering. The default 3ds Max material preview scene is replaced with a custom, more representative Corona scene, to get the real "What You See Is What You Get" material editor.

Corona Renderer - GGX Microfacet Model

GGX

Corona Renderer uses the GGX microfacet model to deliver realistically looking metals and other glossy materials. This model produces much more plausible results than legacy models such as Blinn, Phong, or Ward. Because of Corona Renderer's state of the art implementation, using this model does not incur any speed penalty which is usually present in other microfacet models.

Corona Renderer - Material Repository

Material Repository

Corona Renderer's resources section contains some high quality materials from well-known artists and companies. The free to use materials are a great way to get started in your Corona endeavors.

Corona Renderer - Lights

Lights

The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, no differences between using light objects and materials, and no need to create artificial fill or dome lights. You can use HDRI, IES files, Sun & Sky system, 3ds Max lights, Corona Lights, or you can turn any mesh object into light simply by assigning to it the Corona Light Material.
Corona Renderer - SSS and Volumetrics

SSS and Volumetrics

Corona Renderer also offers the volumetric/SSS rendering option since version 1.0. Corona Renderer refers to it as the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, fully ray traced solution without any interpolation, and its UI is extremely simple.
Corona Renderer - UHD Cache

UHD Cache

Traditionally, users had to choose to either use unbiased algorithms without any caching and wait a long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds. Its cached solution, called "UHD cache", is significantly faster than plain path tracing, but does not suffer from artifacts, missing contact shadows, or complicated UI controls.
Corona Renderer - Distributed Rendering

Distributed Rendering

Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways. It has its own distributed rendering system, and it is compatible with Backburner and Thinkbox's Deadline render farm management system. It is also supported on a number of commercial render farms.
Corona Renderer - Workflow Tweaks

Workflow Tweaks

As former CG artists, Corona Renderer knows that the output quality and speed are not the only things that make a great renderer. That is why Corona comes with many "little" workflow tweaks, that will make your life much easier.
Corona Renderer - Affordable

Affordable

One of Corona Renderer's main goals when creating the licensing policy was to make Corona affordable for as many users as possible. Corona Renderer is yours for as little as $28.50 USD per month (Monthly Subscription) or $330.00 USD per year (Annual Subscription). No hidden fees, no strings attached.
Corona Renderer Free 45 Day Trial / Demo

Free 45 Day Trial / Demo

Experience the joy of Corona Renderer for 3ds Max. Download a free 45 day unlimited trial / demo. There are no resolution limitations or watermarks and you can even use it for commercial purposes. The Trial / Demo is available as a Universal Installer and works with 3ds Max 2011-2017.
Buy Corona Renderer for 3ds Max

Ready to take your renders to the next level?

Corona Renderer for 3ds Max comes with multiple licensing options to suit the wide computer graphics market. Choose the best solution for you.

Quick Start Guide

This video shows the basics of working with Corona Renderer: using daylight system, adjusting exposure, and using interactive rendering.

Corona 101: Materials

A quick overview of the basics of Corona materials.

Tutorial credits: Midge Sinnaeve.

Corona 101: Lighting

A quick overview of the basics of Corona lighting.

Tutorial credits: Midge Sinnaeve.

Corona 101: Rendering

A quick overview of the basics of Corona rendering.

Tutorial credits: Midge Sinnaeve.

Image Credits:

Corona Renderer for 3ds Max

Bertrand Benoit
bbb3viz.com

Rendering Quality

Peter Ang
dartofang.com

Ease Of Use

Jakub Cech
jakubcech.net

Easy to Understand

Ludvik Koutny
raw.bluefile.cz

Artist Friendly

Lucas Sztukowski
visualworkshop3d.ch



Flexibility

Bertrand Benoit
bbb3viz.com

Flexible Lights

Denis Jitnik
x-shd.com

Speed

Jeff Patton
jeffpatton.net

Interactive Rendering

Karol Majeran
behance.net/kmajeran

Materials

Chakib Rabia
behance.net/ChakibRabi



Material Preview

Ludvik Koutny
raw.bluefile.cz

GGX

Victor Naumik
naumik.com

Lights

Denis Jitnik
x-shd.com

SSS and Volumetrics

Martin Geupel
racoon-artworks.de

UHD Cache

Denis Jitnik
x-shd.com



Distributed Rendering

Jeff Patton
jeffpatton.net

Workflow Tweaks

Jerome White
jerome-white.de

Affordable

Dmitry Grankin

Free 45 Day Trial / Demo

Tiago Medeiiros

Ready to take your renders the next level?

Sergey Kolbasnikov
behance.net/kolbasnikov



Image Credits

Sergey Kolbasnikov
behance.net/kolbasnikov


Gallery

Sergey Kolbasnikov
behance.net/kolbasnikov